TheOrangeDay
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Flash
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Flash Projects


Particle Engine
This is currently an ongoing project, so updates are to be expected. All it is, really, is my take on various particle effects as done in Flash. I try to refine and optimize them as much as possible, for use in later projects. Word is it's also quite pretty.
Although it has no page yet, it may very well in the near future, so that an update log may be added.

Quantum Phoenix
I like to consider this my first truly complete Flash game, since it feels more complete than Pong. It's an aracade-style space shooter, modeled after the games for the TI-83 I had grown to love so much, with, of course, added content and, well, more complex systems. It features a grand total of ten weapons, two of which are upgrades and two of which are special unlockables, as well as a choice between five different ships, two of which are unlockable.
The page features -most- of an update log and was initially hosted on a couple of different sites. For nostalgic reasons, I leave the format alone, however eye-displeasing it may be.

Pong
This was my first complete Flash project. It takes after the classic-styled Pong, but adds in a tournament idea, complete with a final boss and increasing difficulty, as well as obstacles of various sorts. It's not too much, but it can be fun to play once you get past the first level. It's here mostly for legacy reasons, so that later projects can be compared to it.